On this bonus episode of the Official Xbox Podcast we dive into even more Avowed gameplay while chatting with Game Director Carrie Patel and Gameplay Director Gabe Paramo. Enjoy! 00:00 Introductions 01:25 What makes Avowed an Obsidian game? 03:19 Mission location 05:19 Combat and weapon loadouts 10:14 Crowd control and elemental damage 12:49 Branching dialogs and companions 16:16 What is Shatterskarp 19:07 What it’s like developing the game 22:39 What the Avowed title means 23:43 Final thoughts & goodbye
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