In this video, let’s make a simple setup to bind objects to a deforming mesh. We can do this really simply by sampling the mesh properties from the perspective of an object, which we placed on a UV unwrapped version of the deforming mesh. Project files: Instagram Chapters: 00:00 Intro 00:23 Working in UV Space 06:03 Object Binding 12:36 Final Adjustments 14:36 Outro
Hide player controls
Hide resume playing