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Need help getting animation to work in my game

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Это конечный настроенный результат с скинутым набором анимаций. hi, I looked. Animation bad. I made animation option. ------------------------------------------------ For viewing to start a scene, for - blow - to press a gap key. Still options are possible, it is necessary to think. ---------------------------------- сообщение Самая основная проблема, которая казалась неразрешимой, состоит в том, что ноги знаков имеют тенденцию перемещаться, когда мультипликация проигрывается, чтобы выглядеть твердо на земле.Мне необходимо фиксировать это. Это мультипликации, которые я купил, и я предоставляю их Вам как субподрядчик для этой работы только. Приветствия, Джеймс не понимал как по человечески адаптировать купленную им анимацию сделанную -как мне показалось, спустя рукава- в каком то простом Motion Capture. В итоге, ноги ползут, персонаж плывет. В несколько кликов, можно настроить.. почти -), если хотя бы 5ти написавшим это интересно, сделаю урок. ---------------------------------------------------------------- Yeah, I’ve had a few people work on it but no success yet - A few people are still trying. I’m starting to wonder if the people responding are just newbies or if there is something unfixable with the animation. Some of the fbx files contains a number of individual animations. For those files, here are the specific animations I’d like you to use from them: - Fight Stance 4 -Right Straight Head The most basic problem that has seemed unsolvable is that the characters feet tend to move around when the fighting stance animation plays rather than looking firmly planted on the ground. So I’d say to save some time, see if you can fix that. If you can, you have gotten further than anyone else! These are animations I purchased and I’m providing them to you as a subcontractor for this work only. Please don’t use them for anything else out of respect for the original creator. Thanks again and let me know if you have any questions! Cheers, James programmer addressed, didn’t understand as humanly to adapt the animation bought them made -as it seemed to me, carelessly- in some simple Motion Capture. As a result, feet creep, the character floats. In some clicks, it is possible to adjust. almost if at least 5 written it it is interesting, I will make a lesson.

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