🎯 Загружено автоматически через бота: 🛑 Оригинал: 📺 Bran Sculpts — @BranSculpts 📃 Оригинальное описание: Today we’re modeling Zelda’s Clothes and a couple of accessories. Character sculpt series where I run through my entire workflow from start to finish. If you missed any of the the previous parts, I have them in a handy playlist Right here: You can find this completed, retopologised, and rigged basemesh for free at: Ahead in the coming weeks we’ll cover: -Setting up references & Blocking out the character - -Merging the Blockout & Sculpting - -Sculpting the head - -Head Retopology - -Body Retopology - -Rigging - -Hair - -Clothes and Accessories - -Materials - -Lights & animating a turnaround twitter!: instagram!: #blender 3.3 addons used: loop tools, rigify, Extra objects: Mesh/Curves, Node Wrangler Specs: i5-12600K GHz Nvidia RTX 3070 32gb ram Windows 10 Davinci Resolve Sony Vegas 13 Blue Yeti Wacom Cintiq 16 Photoshop CC Lazy Nezumi OBS Studio Music by © Henry Keate t/a TheRelaxedMovement. All Rights Reserved @TheRelaxedMovement 00:00 - Intro 00:36 - Posing 04:14 - Pants 05:52 - Shirt 20:30 - Belt 23:39 - Boots 29:48 - Tri Force band 34:43 - Gloves 35:25 - Pouch 38:24 - Hair Clips 40:54 - Cloak 48:08 - Master Sword 56:00 - Cleaning up 58:15 - Almost forgot the Hood 59:47 - Alright, bye #3Dmodeling, #Blender, #modeling, #sculpting, #blender, #blender3d, #blockout, #tutorial,
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