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More Level Design and New Enemies | Calamity Indie Game Devlog #5

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Hey there, welcome to a new DevLog for my indie game Calamity: Oath of Despair. 𝙏𝙬𝙞𝙩𝙘𝙝 𝙋𝙧𝙤𝙛𝙞𝙡 In this Devlog, I'll talk a bit about Level Desing and show of some new enemies. If you have any question, feel free to ask them in the comments. But most importantly, enjoy :) 𝙇𝙄𝙉𝙆𝙎 PrismaticaDev - Cheap Fog in UE4 [Depth-mask post process] (also works in UE5) Fix for the Post Process Blend Weight Bug: --------------------------------------- 𝙈𝙐𝙎𝙄𝘾 Big thanks to 𝐦𝐨𝐭𝐨𝐛𝐚𝐢 for the super atmospheric music. Check out their synthwave album 𝐏𝐚𝐫𝐨𝐬 on spotify: Chapters: 0:00 Intro 0:35 Fog Shader 1:33 Cages with PHYSICS ! 1:58 New Enemies 3:00 Loose loot on Death 3:17 More Level Design 5:07 Again a look at Elden Rings Level Design 7:07 Level Design of a new area in Calamity 8:06 Updating the Plugin 9:39 Outro 𝘼𝙎𝙎𝙀𝙏 𝙋𝘼𝘾𝙆𝙎 / 𝙋𝙇𝙐𝙂𝙄𝙉𝙎 𝙐𝙎𝙀𝘿 - Action RPG Multiplayer Starter Template - NIAGARA : Blood VFX Pack - Essential Sword & Shield Animation Pack

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