Command And Warfare RTS was made from Rusted Warfare (as a mod). The game can be played in campaign, solo skirmish and multiplayer mode; multiplayer can be played in LAN or ONLINE mode, explained within the game itself. Command And Warfare RTS contains voices in units, actions, updates, warnings, etc., made in loquendo. Command And Warfare RTS - Improvements: - Aircraft carriers are now created with bombers equipped. - Special soldiers do not damage their own units. - Soldier Flamethrowers now cost more. - Flamethrowers, poison and machine guns now do percentage damage to their unit range, meaning their attack range is greater when their unit range is greater, and vice versa. - Electric units now cost less. - Now all units and turrets with bunkers have the Recruit option. - An improved manual launch system was implemented for low-level parachute planes and bombers (implementing algorithms for detecting proximity to the limits of the map). Both no longer need a Plane at the previous Level. The parachute and level bomber loading system is automatic once launched and their times are visible at airports and aircraft carriers. - The parachute loading time for each faction and sub-faction varies as follows: {Russia: 220s, Russia Infiltration: 150s, Russia Nuclear: 260s, Russia Assault: 180s, China: 200s, China Infantry: 140s, China Tanks: 210s, China Nuclear: 250s, US: 180s, US Air: 270s, US Laser: 170s, US Sabotage: 135s, EU: 190s, EU Espionage: 150s, EU Heavy Weapons: 220s, EU Missiles: 160s} - Level bomber loading time for each faction and sub-faction varies as follows: {Russia: 250s, Russia Infiltration: 300s, Russia Nuclear: 180s, Russia Assault: 280s, China: 270s, China Infantry: 300s, China Tanks: 260s, China Nuclear: 200s, US: 280s, US Air: 190s, US Laser: 290s, US Sabotage: 310s, EU: 260s, EU Espionage: 290s, EU Weapons Heavy: 210s, EU Missiles: 270s} - It is not possible to take parachute and bomber technology at the level of other factions and sub-factions, except that of your own faction or sub-faction. - Many units were adjusted to remove advantages and disadvantages of some factions over others. - Construction units now automatically repair within a radius of no more than 180 - Mobile repair units now automatically repair radii no larger than 290 Bug Fixes: - The bug with the movements of naval forces in Vigil Mode was fixed, now the naval forces remain still in this mode. - Ranks on US faction planes now do not automatically gain rank when they change status (e.g. from flight to submarine) - The multiselection bug and loss of star rank due to lag was fixed. - The bug of soldiers stepping on water or lava was solved. - Tier 3 extractors for the China and EU factions are now their respective army types. - The EU Missile Launcher in the EU Missile faction is now unlocked. - The Russia Infiltration faction technology center now has its respective Russia sub-faction shield. - Rank 1 Grenade Launcher is now available for the Russia faction Added: - Nuclear missile turret for China Nuclear - Special turrets for Nuclear Russia - Bunker of soldiers in turrets for the European Union Espionage - Specialized missile turret for European Union Missiles - Specialized turrets for European Union Heavy Weapons - Specialized turrets with bunker for European Union Espionage - New anti-projectile laser for USA Laser Command And Warfare RTS has 16 factions: -Soviet Russia (Normal, Infiltration Forces, Nuclear Force and Assault Forces) -China (Normal, Infantry Forces, Nuclear Force and Tank Force) -USA (Normal, Laser Force, Air Force and Sabotage Forces) -EUA (Normal, Missile Force, Heavy Weapons Forces and Espionage Forces) Links: - Mediafire: %% - Mega: #CrCz5A4cK38M8XTC_ZLsA5RpeiPISdy1G5mMyvqVDYM - Drive: BGP is available in: Facebook: Telegram: VK: Odysee: @BGPoficial:3 Other channel: @greviwinner Official Telegram Group of the Mod: For more information contact: @
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