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How To Everything (5min Preview Screen Recording @30fps)

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How to Everything Theo Triantafyllidis, 2016 Screen piece, custom software, live simulation. a blob, a rock, a smartphone, a tiny dinosaur, a hand, a watermelon, a noodle, a plant, a knife, a balloon and a bomb are put into a screen. you won’t believe what happens next! “How to everything” is a generative live simulation. Using a game engine and a high quality gaming PC, a simulated environment performs continuously testing its limits. A series of actors / objects, each with individual characters, behaviours, needs and desires are set to freely interact in a space that is contained within the painting. A complex and unpredictable system, that constantly defies associations and meaning, emerges.

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