I did a little race through the traffic here. My 2 year old Suzuki GSX-R AI only bike mod against me with the BMW from RVZ. Was funny. The Suzuki has no colliders, all other vehicles do. Otherwise this wouldn't work. Original Bike Mod by RVZ: ⪢ BMW S 1000 RR: My sound mod (extract to the RVZ_BMW_ ... folder): #0wQBUWI-fZAeqGefXFPcMwwuGkYpjmHXvXtoOE5ITOw I also corrected the collider, RVZ used a car collider from another mod, I crashed so many times for no reason because the collider is 3x wider than the motorbike, that's fixed now. My Suzuki GSX-R AI online mod: #vPgz1oVoXyOqKS5ZzQ3DzwZMYHNAjm9awzsVD4eywbc My NeckFX settings to have a bit of a motorcycle game feel: Remember to save your settings beforehand if you also use NeckFX with car mods. If not, when you drive normal cars again, just press reset in the NeckFX menu. I recommend big FOV and high camera perspective to avoid headaches with the mod. In my eyes the solution with the tilt over the suspension is not good. Too many disturbances from driving physics, not dampened enough. Same goes for the wheels, if I position the camera too far forward I see that the front wheel doesn't tilt. I would do it via a clean animation depending on steering angle and speed.
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