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Maya in Motion Part 3 - Baking and Re-timing Dynamic Animation

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Follow My Oh Maya on Facebook - In this web series we'll explore a range of tools and workflows for creating and editing different types of motion in Maya. Topics will include: Fundamentals of animation with the Graph and Time Editors, MASH procedural animation, dynamic systems such as Bullet physics, Nucleus nHair and nCloth, Bifröst fluids, as well as rendering with Arnold. You will gain a broad understanding of these various tools in Maya, and how they can be used

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