by: Ivan Notaroš Procedural generation is the ability to create art from procedures. It has found an extremely broad use in game development, for creating worlds, characters, music, narratives.. While softwares like Houdini or Blender provide tools to create procedural content, sometimes it is required to create those procedures at runtime. Perhaps we want to create an endless road, a desert, or a an infinite amount of planet the players can land on. While on the other hand, the requirements are much simpler, we might just want a random name, or to place a few objects around the player that are different every time. I will guide the audience through the process of creating runtimes systems, just like those, from the very basics to showing advance use through solutions in my personal projects and collaborations.
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