Myvideo

Guest

Login

Stephan Anemaat - VR Game Developer How to make a MODULAR STAMINA SYSTEM in Unreal Engine 5 | Part 1

Uploaded By: Myvideo
1 view
0
0 votes
0

🎯 Загружено автоматически через бота: 🚫 Оригинал видео: 📺 Данное видео принадлежит каналу «Stephan Anemaat - VR Game Developer» (@stephananemaat). Оно представлено в нашем сообществе исключительно в информационных, научных, образовательных или культурных целях. Наше сообщество не утверждает никаких прав на данное видео. Пожалуйста, поддержите автора, посетив его оригинальный канал. ✉️ Если у вас есть претензии к авторским правам на данное видео, пожалуйста, свяжитесь с нами по почте support@, и мы немедленно удалим его. 🎮 Игра: Unreal 📃 Оригинальное описание: Creating a Robust and Modular Stamina System in Unreal Engine 5 - Part 1 Free project files: !ApmLFVkjsfZAmrN55nVXBuuw2n1beQ?e=xshtyv License included: Free for personal or commercial use (without attribution) in an end product (game). Redistributing and/or selling the project file or the code content (whether modified or in it’s original form) is prohibited. Link to Part 2: Link to Part 3: Link to Part 4 (Bug Fix): Chapters: - Introduction - Summary of what we’ll cover. - Setting up UI and HUD - Creating the Stamina Component - Setup initial character references - Create Sprint Input Action and Input Mapping Context. - Create “Start Sprinting“ function. - Create “Stop Sprinting“ function. - Recap - Outro Video Description: In this Unreal Engine 5 tutorial series, learn how to create a robust and efficient stamina system that you can easily attach to any character class as an active component. Part 1 covers: - Setting up a basic UI element to provide visual feedback on the character’s stamina drain and regeneration - Creating the stamina active component and attaching it to the third person character - Configuring initial character references - Adding sprinting functionality to the character - Implementing start and stop sprinting functions The stamina system built in this tutorial is more advanced than many others, properly handling cases like: - Preventing stamina drain when the character is holding the sprint key but not moving - Stopping stamina drain and starting regeneration if the character bumps into obstacles while sprinting - Exhausting the character and preventing sprinting when stamina is fully depleted By the end of part 1, you’ll have a working sprinting ability hooked up to the stamina system. In future parts, we’ll implement the stamina drain, regeneration, exhaustion, and HUD. Don’t miss part 2 where we’ll get into the core stamina mechanics. Like and subscribe for more UE5 tutorials! #ue5 #unrealengine5 #gametutorial

Share with your friends

Link:

Embed:

Video Size:

Custom size:

x

Add to Playlist:

Favorites
My Playlist
Watch Later