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Sega Arcade Power! - The System 16, 18, & 32 Series

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Big compilation of over an hour of Sega arcade goodness. We look at the System 16, System 18, and System 32. I'm now on Patreon! Help support the channel. Check out my Sega Lord X merchandise page! If you would like to support the channel directly: Head over to Facebook to hear me ramble about various things: I'm now on Twitter! Opening “Sega“ jingle is from Astal for the Sega Saturn. Ending Music during the credits is from Batman for the Sega Genesis. SLX Logo By: Jan Neves YouTube Page - Intro by Evan S. Outro Animation by Kevin Bhall YouTube Page - Episode Notes: 1. I used mostly MAME for this capture. 2. Fantasy Zone II DX The Tears of Opa Opa was released as a stand alone cab in Japan. 3. The System 16 hit the arcade nearly 3 years before Capcom's CPS and nearly 5 years before the Neo Geo. 4. I often wonder what the Genesis would have been like had its VDP been more like the System 16. That sprite scaling could have made a world of difference. 5. There were more System 16 titles than I covered here. More sports, puzzle, and Japanese-centric material. 6. Most of System 18 games are 3 and 4 player co-op. 7. Most System 18 games still have no modern console versions. 8. Laser Ghost had an energy gun that put you in mind of the Ghostbusters proton glider. I'm surprised Sega didn't get sued. 9. Despite being nothing like the arcade, Outrunners on the Genesis actually has a decent soundtrack. I use it here in the closing segment. 10. Outrunners is one of my favorite racing games ever. I first saw it at a summer camping retreat when I was 18. I dumped many credits into it that weekend. 11. I mentioned multiplayer numerous times during the System 32 segment because most of these games had it and the entire balance of the gameplay was designed around it. The more people you have often leads to a much better experience. 12. I always thought the Sega CD would have been a great place for many of the System 32 games. There would indeed have been a lot of concessions and cutbacks, but I feel many would have still been well worth the effort. Especially since the Sega CD had so few games that really showed off its scaling features.

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