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Benchmark - iGPU - GTA V - Integrated Benchmark

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CPU: Intel Core i7-6700K GPU: Intel HD Graphics 530 Resolution: 1920x1080 Graphic Settings: Medium Anti-Aliasing: Fast approXimate Anti-Aliasing (FXAA) 3D Graphics API: Direct3D 11 Engine: Rockstar Advanced Game Engine (RAGE) === SYSTEM === Windows 10 Pro 64-bit (6.2, Build 9200) DX Feature Level: 11.0 Intel(R) Core(TM) i7-6700K CPU @ (8 CPUs), ~ 16384MB RAM Intel(R) HD Graphics 530, 134MB, Driver Version Unknown Graphics Card Vendor Id 0x8086 with Device ID 0x1912 === SETTINGS === Display: 1920x1080 (Windowed) @ 59Hz VSync OFF Tessellation: 0 LodScale: PedLodBias: VehicleLodBias: ShadowQuality: 1 ReflectionQuality: 1 ReflectionMSAA: 0 SSAO: 0 AnisotropicFiltering: 16 MSAA: 0 MSAAFragments: 0 MSAAQuality: 0 SamplingMode: 0 TextureQuality: 2 ParticleQuality: 0 WaterQuality: 1 GrassQuality: 0 ShaderQuality: 0 Shadow_SoftShadows: 1 UltraShadows_Enabled: false Shadow_ParticleShadows: false Shadow_Distance: Shadow_LongShadows: false Shadow_SplitZStart: Shadow_SplitZEnd: Shadow_aircraftExpWeight: Shadow_DisableScreenSizeCheck: false Reflection_MipBlur: true FXAA_Enabled: true TXAA_Enabled: false Lighting_FogVolumes: false Shader_SSA: false DX_Version: 2 CityDensity: PedVarietyMultiplier: VehicleVarietyMultiplier: PostFX: 0 DoF: false HdStreamingInFlight: false MaxLodScale: MotionBlurStrength:

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