In this video, I cover hard body type modeling and specifically use normal modification to control shading instead of boundary polygons. We look at the use of the Weighted Normals modifier along with manual adjustment of normals using the Set From Face function. 00:00 Introduction 00:40 Basics of Normals 04:20 Demonstration of Split Normals 08:00 2 methods for controlling surface normals manually 09:08 Using the Set From Face function 10:30 Transferring vertex normals 12:34 Using the Weighted Normal modifier 14:34 Remodeling the face plate using modified normals #blender4 #splitnormals #weightnormals #normals
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