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Elemental Demo Re-Lit with Lumen & Volumetrics in Unreal Engine 5.1 (UE5-Main Branch)

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Decided to do a fun 1 day project to convert the very old (10 years!) Elemental demo by Epic to UE5.1 (UE5-Main Branch), this isn't just a straight conversion as this demo was obviously lit with static lighting and fake bounce lights etc. So I went about re-lighting most of the interior scenes for a more cinematic look and to make use of Lumen as well as Volumetric Fog which didn't exist in engine when this was released originally. All lighting is Dynamic using software Lumen only, no Ray Traced Lumen as it didn't add much to this particular scene, all the volumetric fog gets it indirect lighting from Lumen too. More details and comparisons can be found on my Twitter

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