Xbox One: 1280x720p/30fps (27~40fps with unlocked framerate) Xbox One X: 2560x1440p/30fps (30~40fps with unlocked framerate) Xbox Series S: - Quality Mode: 2112x1180p/30fps - Performance Mode: 1600x900p/60fps - Balanced Mode: Dynamic 1920x1080p/40fps Xbox Series X: - Quality Mode: 3200x1800p/30fps - Performance Mode: 2560x1440p/60fps - Balanced Mode: Dynamic 3200x1800p/40fps - Ray-Tracing Mode: 2560x1440p/30fps - HFR: 1920x1080p/~80fps - This comparison is focused on the Xbox One S/X versions. Comparison of the currentgen versions here: - Xbox One S/X suffer from general cutbacks in all settings as expected. However, the visual quality is acceptable. - Xbox One X maintains a higher level of texturing over Xbox One. Xbox One has some issues with texture and geometry loading. - Draw distance and lighting are the settings that affect the visual set-up the most, placing it at a lower quality than Xbox Series performance mode. - Xbox One S/X also remove some assets from the environment (vases, paintings and other furniture) to reduce the graphical load. - Xbox One S/X offer the possibility to unlock the framerate, achieving up to 40fps indoors. Outdoors, the average does not exceed 35/32fps on Xbox One X. Xbox One struggles to reach 30fps in these areas. - Loading times are undoubtedly the most negative point of the oldgen versions. Especially on Xbox One X, exploring Hogwarts Castle can be nerve-wracking with load times of over a minute on some doors. - These load times also affect the menus. - Avalanche Software has done their job and it looks like the months of delay for the Oldgen version of Hogwarts Legacy have been worth it. With assumable visual cutbacks and okay performance, the Xbox One S/X versions are enjoyable if we are patient with the load times.
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