In this episode, we'll start drilling into the wonderful world of shaders. We'll spend a few minutes discussing the graphics rendering pipeline, the various types of shaders that we can create, and then we'll create our own fragment shader to customize the colors of the player skins and colors. If you ever get stuck, you can always go to the next video and download a project checkpoint from there. Ассеты Финальная игра Исходники Больше про программирование j3WWkdnGGgk
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