Support Us On Patreon: Having visited Hamburg recently I was smitten by the city’s concert hall, the Elbphilharmonie. What looks quite minimalistic from afar turns out to be an incredibly detailed building. Of special interes to me were the acoustic panels within the main concert hall, developed by Yasuhisa Toyota and ONE TO ONE () In this tutorial we’ll go over how to create their intricate shapes in Houdini and render them in Blender. Download Project File: 00:00 - Intro 01:47 - Basic Geometry & Voronoi Cells 03:00 - Voronoi Fracturing 03:23 - Looping Over Cells 04:14 - Creating The Cage Geo 07:17 - Subdividing The Cage Geo 09:10 - Fusing / Smoothing Cells 09:48 - Export As Alembic 10:29 - Scene Setup in Blender 11:07- Importing Into Blender & Shading 14:31 - Infamous Last Words
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