Hello all! Just thought I'd share this little update on a sort of procedural blood-painting system I worked on during a Twitch stream a few days ago :) This one is definitely not for the squeamish among you! This system is just a re-purposing/extension of my Landscape Deformation/Foliage Interaction system and can scale to hundreds, if not MILLIONS of particles without any additional overhead (aside from the particles themselves, duh) If you'd like to learn how I come up with all of this stuff, make sure to tune in to the streams to watch it all unfold live! ---------------------------------------- Discord: YouTube: Twitch: Patreon: Twitter: ---------------------------------------- Computer Specs: Ryzen 3900x 12-core CPU MSI Geforce RTX 2080 Super 64GB Corsair RAM One of those fancy nvme m.2 SSD's Programs of choice: Unreal Engine 4 - (Game
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