Support us on Patreon: This time we'll create the “plexus“ effect with Geometry Nodes inside of Blender. Manuel shows you how to abuse geometry to fake a loop, that tests all connections between the points of an incoming point cloud and compares their lengths. Then, only the ones are drawn, that are shorter than a certain threshold, creating an intricate geometric pattern. Download Scene File: 00:00 Intro 00:42 Create the point cloud 02:43 Some theory 06:52 Create stand-in points for the loop 08:83 Create the index arrays 11:49 Sample the original points positions 12:40 Create the tests 15:50 Store the original positions to attributes 17:35 Create lines 20:38 Mesh the curves and the points 21:50 Put Colors on the points 24:46 Put Colors on the connections 28:45 Move the points inside of the point cloud
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