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Sonic Dimensions Demo - Full Playthrough - Sonic Fangame Showcase

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Sonic Dimensions made by phantom-radea. You can download it from here: Sonic Dimensions... this Sonic fangame man, my channel just loops right back to it at some point in time. To keep it short, Sonic Dimensions is the first Sonic fangame... heck, the first Sonic related content I ever did back when I was just starting my channel and didn't know what to do... and also the first video(s) that went viral on my then, less than 300 subs channel that sent me plummeting into the all engulfing black hole known as Sonic The Hedgehog and (un)fortunately shaped my YouTube channel niche Tangent aside... what are the changes this time around. Not many, mostly QoL improvements such as rolling having more of an effect on momentum, some revamped level design and props here and there, music changes, ambient sound, but there is a cool addition with the skill tree in the hub, it's neat... but really I can barely feel a difference gameplay wise. But the developer did promise that Sonic Dimensions will have the Act 2 stages fully completed so expect that in the near future. You know I've praised Sonic Dimensions in the past and for its merits it accomplished back then, I still do. But I'm less enthusiastic about it now (besides the fact that I've replayed this fangame way too many times), because for all its polish, I've come to realize... it's kinda shallow... maybe it's me and also because Sonic Dimensions is very fair with its enemy placement now and ranking system (because I know for a fact new players will struggle to get S ranks and avoid certain deaths), but it just highlights one of the boost Sonic games greatest weaknesses... everything you do is binary... you're either boosting or you're not. Why am I coming to this conclusion... well, thank an indie game called Pizza Tower. All the appeal Sonic Dimensions had for me (fun level design focused on flow and reaction, challenging S rank requirements, neat achievements), Pizza Tower has that multiplied by 100 with a more nuanced movement system that doesn't offer you speed at a single press of a button. Yeah, the keywords here are “nuanced movement system“ and another reason why I strayed more from the modern boost Sonic games and into other Sonic games or just outright simping for SRB2. Also, it is absolutely unfair to compare a Sonic fangame to a fully fleshed indie game... a very popular one no less... it's just that Sonic Dimensions honestly reminds me of Pizza Tower and I mean that as a good thing. Because despite my gripes, Sonic Dimensions is a very focused game that knows what it wants to be and that means a lot when I can't even say that about the main Sonic games. Anyways, please enjoy the video. 0:00 Intro 0:27 Hub 0:51 Radiant Fall Act 1 (Sonic) 3:29 Starlight Speedway Act 1 (Shadow) 7:56 Aquatic Terminal Act 1 (Sonic) 10:23 Misty Ruin Act 1 (Shadow) 13:20 Cool Edge Act 1 (Sonic) 17:19 Cosmic Tempest Act 1 (Shadow) 19:42 Astral Station Act 1 (Sonic) 22:23 Null Zone Act 1 (Sonic) 26:30 Jungle Joyride Act 1 (Super Sonic) - X Rank 30:04 Aquatic Terminal Act 1 (Super Shadow) - X Rank _____________________________________________________________________________ My Playlists: - Sonic Fangames - Random Stuff - Sonic Robo Blast 2 - Transformers Devastation - Devil May Cry - Racing Games - Sonic Mania - Music Swaps: - Music Mashups _______________________________________________________________________________ My Twitter: My Steam Page: Ignore the tags: sonic the hedgehog,sonic,sonic dimensions,marius urucu,sonic advance,pizza tower,srb2,sonic mods,sonic fangame,sonic fan game,sonic the hedgehog 2,sonic the hedgehog 3,sonic overtime,blue vivacity,sonic central,sonic games,sonic dimensions ,super sonic,super shadow,sonic unleashed,sonic advance fangame,sonic central sonic speed simulator

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