In this tutorial, I'll talk about Pyro Solver in #Houdini 18.5 and mostly I'll work with the new Minimal OpenCL Solve for doing the simulation with GPU, You will learn one of the simplest ways to simulate an explosion in the Houdini as well as some tips and tricks about shading, rendering, and compositing in the #Nuke. Although I'll work with #GPU for simulating #explosion it is possible to follow this tutorial with CPU too. After installing #ACES Color Management I'll explain some new features of Houdini 18.5 such as PyroBakeVolume, new Pyro Shader, and Volume Scattering. ** Download Project Files (Houdini Nuke) ** ** Houdini Pyro FX Part2 (Explosion Shockwave and Trail)** ** Houdini Pyro FX Tutorial Part3 (Fire & Smoke) ** ** my review video about RTX 3090 and Houdini Minimal OpenCL Solver ** #Houdini #Tutorial
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