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Cinematic of my of my Cyberpunk environment created with Unreal Engine

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New version of my Cyberpunk environment created with Unreal Engine Hybrid lightning baked and dynamic Buildings from kitbash3d, created materials from quixel blending painting vertex mode for sidewalk and megascans assets, persons created with anima software and others like robots are from Paragon and Infiltrator. Main character created with CC3 Some assets i modeled and most are from marketplace. Ingame version Drone version

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