I have shared this project on Scratch: The major changes for v0.2 are: -Added infinite terrain -Increased the size of biomes -Changed the interpolation for terrain heights to use a “moving average“ method rather than bilinear interpolation (So terrain looks smooth rather than square) -Optimised 3D and 2D noise maps so terrain generation is faster -Improved river terrain generation -Added an intermediate height layer between flatlands and hills so terrain appears smoother This video was recorded using Turbowarp with pointerlock enabled in Microsoft Edge At one point in this video, a crafting table is deleted when placed. This project is still in a pre alpha state and has many bugs. I left music playing in the background which OBS studio recorded in the video. A few of the following soundtracks played in the video: C418 - Minecraft Volume Alpha -Key -Subwoofer Lullaby -Living Mice -Haggstrom
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