Massive Entertainment is best known as the team behind Tom Clancy’s The Division, but it’s tackling a different beast in Avatar: Frontiers of Pandora. This open-world action game unfolds in a new section of James Cameron’s wildly successful Avatar universe, and this new chapter in the mythos graces Game Informer’s cover this month. We visited Massive’s studio in Malmö, Sweden, to play a couple of hours of the game set in the Kinglor Forest, one of Frontier’s three regions. Our 12-page story also includes an exclusive breakdown of the game’s other two regions, the Upper Plains and the Clouded Forest, which we got to tour during our visit. We interviewed the game’s key design leads to learn how Frontiers of Pandora came to be, what it was like working with James Cameron’s production studio Lightstorm, and get answers to some of the burning questions surrounding the game. Our cover art features the game’s customizable protagonist alongside their ikran taking the fight to the RDA. // S U B S C R I B E Don't miss any of our video features or exclusive coverage! Subscribe to the channel: // FOLLOW US ON SOCIAL Twitter | Instagram | Facebook | // READ GAME INFORMER MAGAZINE 1 Year Digital Subscription for $: 1 Year Physical Subscription for $: // M E R C H Show off your love for Game Informer – Stickers, phone cases, mugs, and t-shirts: #avatar #avatarfrontiersofpandora #gameinformer
Hide player controls
Hide resume playing