In this Blender 2.8 introduction series, we'll teach you how to build a 3D lightsaber. In this third tutorial, you'll learn more advanced modeling topics, such as subdivision surfaces, how to make sharp edges and general good modeling practices in Blender 2.8. Project Files Topics 01:43 - Grow/Shrink selection 01:49 - Separate polygons 02:17 - Select backfaces 03:03 - Select edge loops 4:20 - Controlling edge loop selection 09:36 - Ngons 10:34 - Selecting holes 10:39 - Grid fill 11:51 - Adding thickness / Extrude along normal 13:57 - What are subdivision surfaces? 17:04 - Sharp edges with subdivision surfaces 17:56 - Sliding edges 22:17 - Beveling 24:48 - Bridge Tool 41:13 - Array modifier 43:24 - Using 3D cursor to make light-piece - Hotkeys - Bevel - Ctrl B Cancel transform for tool - RMB Add Subdivision Surface modifier - Ctrl 1 Extrude - E Inset - I Select Edge Loops - Alt Click Scale on one axis - S
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