Автор - Chris’ Tutorials ссылка - От автора: Big tutorial showing one way of having ageing growing plant crops that can be harvested for crop items in a 2D Godot game. You might consider using @export_path var next_scene instead of PackedScene because if the packed scene goes missing it can prevent the scene that depends on it from being opened in the editor. If you do, you’ll have to call load(next_scene).instantiate() when you want to create a copy of the scene file in the game world.
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