Back at the end of December, kd-11 rewrote RPCS3's ZCULL implementation to improve scheduling efficiency. This resulted in a large performance uplift across many titles, especially in scenes with heavy culling. kd-11 also added a new setting to the advanced settings tab “Relaxed ZCULL Sync“ which changes the way zculling works. This didn't quite turn out as expected, and most games run better with it off, however there are some exceptions. For instance, Red Dead Redemption and WipEout performs slightly bet
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