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Unreal 5.1 - More fun with Niagara + Skeletal mesh effects

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Today I have 6 fun niagara VFX that use skeletal mesh sampling to place the particles somewhere around a dancing dude. This one is a bit less step-by-steppy and comprehensive than other videos, but I hope that it is still helpful and educative! PS: Here is a link to the Method studio video that partially inspired this: PPS: I know I promised a character mesh painting tutorial in the previous video and didn't get to it on this one. Don't worry, I'm working on a separate video on that topic next. Stay tuned!

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