Project Files : code In this episode of unreal engine open world series, I am going to implement climb up on the ledge after he hang on the ledge. In last episode, we implemented a way to detect a ledge and hang on that ledge. Now, usina an animation with root motion, we are going to make the character climb up on that ledge. support my work : Like my facebook page for more content : Follow me on twitter : Follow me on reddit : #CodeLikeMe #unrealengine #ue4 #indiegamedev
Hide player controls
Hide resume playing