2d The process of creating the effect of a poisonous explosion. I start by drawing a frame-by-frame animation of the explosion mass, which will be used as the main texture in Unity. After finishing drawing the animation, I finalize the result in After Effects, add blur, glow. After that, I start creating the effect using the particle system on the unity engine, adding flashes and additional particles. The effect was developed specifically for the Dark Tree project. Link to game page: Music:Naruto Theme - The Raising Fighting Spirit Tags: #FX #VFX #Unity3d #ParticleSystem #2d #animation #explosion #poison #splash #tvpaint
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