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3DCoat Texturing 501st Phase 2 Clone Trooper

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Hello ! Here’s a little walktrough on how I do my textures for SWR on the well known 501st basic clone trooper. Texturing was done using 3DCoat Modeling/UVs with 3dsMax (used ZBrush to blockout the helmet) Bake/Final render with MarmosetToolbag4 I should add this project soon on artstation with posings and more sweet renders so stay tuned and don’t hesitate to follow me for more updates on the project : Also, this character may be part of the available actors ready to

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