In this video, we return to OpenGL and start looking at how to resolve detected collisions. We create new methods that will be expanded upon in the future, but this is a good first step in the process. P.S. I kind of nerd out towards the end of the video during the last tests just to play around with things, you can skip that if you want :) • Website: • Twitter: • Discord: • This Github Repo: • This Playlist:
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