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Unity Weapon System With Procedural Animation - Showcase (Stylized FPS)

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I recently finished prototyping a basic weapon system in Unity that uses procedural animation, allows for multiple fire modes, multiple attachments, realistic night vision use, as well as a complete finite state machine for the weapon. Finally, it’s wrapped up in my stylized shader. I’m considering doing a tutorial series, but if I don’t- reach out to me and I can send you the project. Thanks!

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