UPDATE - Full project available for download here: UPDATE - 2017 - These days, I'd recommend that for the realtime mirror reflections you use the new cinematic effects - the Screen Space reflections from Unity. I put together this tutorial on using the realtime Global Illumination in Unity 5 - specifically, how I put together the scene that is in this video: It's a very beginner tutorial that looks at how to set up the realtime global illumination, how to use the procedural built-in skybox to create a day/night cycle and how to create a reflective flat surface using the built-in reflection probes. It goes through quite a bit of information, so please let me know if anything needs to be clarified. I'm assuming a basic understanding of how to use Unity, add GameObjects, use the inspector, create materials, etc. The RGB colors for the water albedo (which I forgot to menti
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