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Neutralizing the face pose before rigging for animation

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This video shows how to neutralize the pose of a face model prior to rigging and why pose neutralization can make your life easier. This video has been made possible thanks to the support from David Hallows and the model by Selcuk Yagi. 00:00 - Intro 00:41 - Why starting rigging from neutral models is important 02:02 - A quick look at the desired result 02:18 - Using shiny materials to troubleshoot geometry imperfections 02:32 - The very basics of sculpting in Maya 03:10 - How to increase brush size and intensity in Maya (shortcuts) 03:27 - Create a neutral pose for the lips 03:53 - Lips topology note for rigging 07:13 - “Masking/ freezing areas to avoid accidental edits 08:57 - Making the eyebrows mask neutral 10:47 - Checking eyelids before rigging 12:21 - Adding topology to the model 18:18 - Special thanks! 18:38 - Feel like donating?

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