In this tutorial, Antione gives us a very in depth breakdown of his workflow for creating beautiful stylized characters in 3D. This tutorial covers gathering references, learning how to block out your character, Low & high poly creation, retopology, stylized texturing and even preparing your model in Marmoset. There is a ton of great information in this video, so please feel free to use the chapters below to easily check out each section. There is something important to learn from each one. 00:00 - Intro 00:27 - GATHERING REFERENCES & Other things you need to know before starting. 02:40 - Blocking out in ZBrush, and why your silhouette is important. 03:54 - Refining your shapes in 3DS Max 09:52 - Which ZBrush brushes should I use for stylized sculpting? 20:11 - Sculpting Heads in ZBrush (The easy way) & Cool tips to sculpt stylized hair. 41:02 - Retopology overview in 3DS Max 44:58 - How to prepare your character for texturing. (Baking in Marmoset) 47:06 - Styl
Hide player controls
Hide resume playing