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Sculpting a realistic human in Zbrush Part 2: Legs Anatomy

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In this video I break down the leg anatomy, with the goal to give the viewer, especially zbrush beginners, a good, basic understanding oft the anatomy oft the lower body and demonstrate how that information can be translated in a realistic looking sculpt. As in part 1 I start with a skeleton on which I add all the superficial muscles as individual subtools, I talk about origin, insertion and how the muscles translate for us as digital sculptors and 3d artists. After I added all the muscles, I merge everything using dynamesh and start sculpting on top, aiming to create a more natural, realistic looking lower body sculpt. Time stamps: 0:00 Iliacus/Psoas Major 2:50 Pectineus Adductor longus 3:19 Gracilis 4:15 Adductor Magnus 5:38 Sartorius 6:53 Vastus Medialis 8:32 Vastus Lateralis 9:17 Rectus Femoris 10:43 Hamstring Muscles (Semimembranosus, Semitendinosus, Biceps Femoris 14:19 Glutes (Gluteus Medius, Gluteus Maximus) 15:59 Tensor Fascia latae /Iliotibial tract)

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