In this 2017 GDC talk, independent level designer Lisa Brown explores how level design skills transfer between different formats, comparing her work on 3D titles Insomniac Games to her work on the 2D game Hyper Light Drifter GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter Check out our Facebook page for GDC exclusives Visit our site:
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