The following video demonstrates the use of Inworld AI to power NPCs in Skyrim with a custom-built story engine for dialogue interactions. Download the mod from here: With Inworld's powerful AI character platform, you can now chat with NPCs in Skyrim on your own terms. Get almost instant responses that stay true to each character's unique personality, and immerse yourself even further in the game's universe. This is the future of roleplaying games. Watch the video of me wandering around the Whiterun, talking with Lydia about what she does while she is waiting, or asking secret love of Jon Battle-Born, or finding out facts about skooma or learning the actual personality and backstory of our glorious memeguard, “I used to be an adventurer like you, then I took an arrow in the knee“! Curious about how it works? Check out the source code! I'm not exactly a seasoned Skyrim modder so, I'm leaving the source code for people who know what they are doing. But in a nutshell, the mod creates a connection between Inworld's system and Skyrim, allowing you to approach NPCs and start typing your message. The NPCs are constructed with their own predefined story engine, so you can rest assured that each character will stay true to their original personality. Some may worry that this AI conversation system will replace the handcrafted characters and quests that make Skyrim so special. But fear not! The current dialogue options in the game are still there, and the countless hours put in by the Bethesda team to craft these personalities are not ignored. The AI conversation system simply adds an extra layer of immersion to keep you engaged even further. Currently, it allows player (you) to approach NPCs and press Y and start typing the message, instead of using E key to interact. When you get the answer from NPC, you can either hear it's voice or read the text (special subtitle - not game's subtitle) Patreon: Source code: About Inworld: Notes: Sorry for occasional typos and agonizing DOF :) Voices are created with ElevenLabs' great system and not part of Inworld. Adding ElevenLabs integration to mod could add extra delays, which wouldn't be fair to Inworld. But given that mod is getting text, any Text-to-speech system can be utilized in this mod. Yes, technically you can even use xVASynth. FAQ: Can Speech to Text be used instead of typing? Yes, that's possible. Can we have run-time TTS? Yes, you can. Although, for ElevenLabs, you do need quite a bit work to setup. Also you will need some “credits“ Can this have effect on gameplay directly (like starting quests etc)? Not at the moment. Can we use Microphone and just talk to them? Yes! Even though in the video I didn't show anything like that, Inworld does come with Speech to Text model. So you don't even need to install anything extra in normal circumstances. Is this using ChatGPT? In a way, yes. Inworld is working with OpenAI under the hood. Arrow in the knee was slang for getting married!!: No it is not. See: “Pagliarulo confirms that the line is literal – “an arrow in the knee” isn’t Skyrim slang for going down on one knee to propose and start a family, for example.“ About typos/grammar: On some parts, I intentionally asked ambiguous questions with bad grammar, but some other minor typos were related to me trying to type as fast as I can to avoid the video taking more than ~25 mins with me thinking of a creative improvised question. Honorable mentions: mrowrpurr - her great tutorials and discord helped me a lot in my journey to Skyrim modding. uiExtensions and iWidgets mods - eased the pain with Skyrim UI modding (it's nightmare) and Inworld team for being cool with this crazy idea! #skyrim #arrowintheknee #skyrimmods #chatgpt #gpt #gpt4 #gptai #ai #gaming #skyrimchatgpt skyrim chatgpt
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