This is the third part of the tutorial series where we will be creating a stylized character sculpt from start to finish. If you missed the previous part, Sculpting the Body, you can find it here: Part 3: Head Sculpt - In this part of the series we finally sculpt the head. There’s a few key shapes we’re looking for to get the right head for our character. Ahead in the coming weeks we’ll cover: -Setting up references & Blocking out the character - -Merging the Blockout & Sculpting - -Sculpting the head - -Head Retopology - -Body Retopology - -Rigging -Hair -Clothes and Accessories -Materials -Lights & animating a turnaround twitter!: instagram!: #blender 3.3 addons used: loop to
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