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Character retopology. Day 1. Retopology of the head in Zbrush.

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First day of character retopology Cursor. Preparing a character for use in a game engine. Preparing the character for the game. Since I am making a game designed for mobile devices, the requirements for the polygons and for the model as a whole are very limited. First of all, I do a retopology of the head, which will take over almost half of the polygons. This is a character in my personal project. I am creating a game and he will be a minor character in it.

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