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Ghost Recon Breakpoint - Open Beta - Gameplay and Benchmark - Render Distance

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Hardware GPU: Palit GeForce GTX 1080 Ti JetStream CPU: Intel Core i7-6700K Software Game: Tom Clancy’s Ghost Recon Breakpoint Engine: AnvilNext 2.0 Graphics API: Direct3D 11 Overlay: MSI Afterburner, RivaTuner Statistics Server Capture: NVIDIA GeForce Experience Settings Video WindowMode: Fullscreen Aspect Ratio: 16:9 Resolution: 1920x1080 VSync: On Refresh Rate: 60 Hz Resolution Scaling: 100 HDR: N/A TemporalInjection: On AntiAliasing: On Extended Fov: 50 Image Calibration: Default Advanced Ambient Occlusion: Ultra Level Of Detail: Ultra TextureQuality: Ultra Anisotropic Filtering: 16 Screen Space Shadows: Off Terrain Quality: Ultra Grass Quality: Ultra Screen Space Reflections: Low Sun Shadows: Low Motion Blur: Off Bloom: Off Subsurface Scattering: Off LensFlare: Off LongRangeShadows: Low VolumetricFog: Low Sharpening: FidelityFX Sharpening Sharpening Intensity: 100 \Documents\My Games\Ghost Recon Breakpoint\ [Display Settings] WindowMode=2 DisplayWidth=1920 DisplayHeight=1080 RefreshRate=60 OutputMonitor=0 VSync=1 TemporalInjection=1 FpsLimit=0 BackgroundFpsLimit=0 FOV= Main Monitor=0 UseHDR=0 [Quality And Performance] EnableAntiAliasing=1 SharpenLevel= Supersampling= AmbientOcclusion=4 LevelOfDetail=4 TextureQuality=4 Anisotropy=4 TerrainQuality=4 GrassQuality=4 ScreenSpaceReflections=0 ShadowQuality=0 ScreenSpaceShadows=0 MotionBlur=0 Bloom=0 VolumetricFog=0 Sharpening=1 SubSurfaceScattering=0 LensFlare=0 LongRangeShadows=0 NVIDIA Freestyle Postprocess Filters Details Sharpen: 50 Clarity: 70 HDR Toning: 60 Bloom: 15

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