Preorder at Follow @wolfire at Subscribe to David demonstrates some of the new features he added in the last week: - Characters can now sheathe one weapon and then pick up another - Added effect for removing weapons that are embedded in bodies - Nav mesh objects are no longer hollow - Added functions to directly access variables in other scripts (GetIntVar, GetBoolVar and GetFloatVar) - Fixed occasional persistent item lens flare - Fixed idle guards sometimes walking slowly backwards for no reason
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