I've wanted to animate Vinny's disembodied voice for a while and figured I could use some practice with human characters for once. Plus the only animal character that would suit him is a duck, and I'm not about to try lip-syncing a duck. This is also the culmination of several either new or experimental changes relative to previous work: - Moving all body parts at the same time instead of delaying one or more between poses - Slowing down the action more often to make it easier to follow - Bending and stretching the face and jaw for accented syllables, which is much easier with a defined jawline that a ball-shaped head doesn't have - Leaving outlines a little messier because refining is not worth the time - More subtle body language and facial expressions (i.e. the opposite of Jerma) - And a couple for the animators reading this: - Significantly reducing the number of movements done on ones, since most actions are perfectly readable without them - Using thirds on my timecharts instead of exclusively halves Vinny audio source: Source of Vinny audio source: Music used:
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