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Unity AI Tutorial: Behaviours

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Behaviours are the main thing we think of when we talk about AI. In this video we'll be setting up some infrastructure for behaviours that makes it easy to build quick behaviours by using GOAP and supporting both simple and FSM based actions. 📂 Grab the full project ➠ If you've got questions add a comment below or send them in for the next Q&A video 🤔 Send in your questions ➠ Looking for other ways to get involved? 🟠 Support the channel on Patreon ➠ 🟡 Get the code for all the projects on GitHub ➠ 🟢 Check out my games on ➠ 🟣 Follow me on Twitter ➠ 🎉 Thankyou to Patrons 🎉 ➔ Maxamillian Marsh ϵ

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