ZModeler brush in 4R7 - overview on new, amazing, game-changing feature. Time stamps: 1:47 Accesing ZModeler 3:03 Deleting Edge 3:40 Adding new lines/edges 4:15 Add new edge/line exactly in center 5:08 Spherize - converting objects to circular shape 5:41 Equalize - creating unified polygons 6:25, 7:21, 19:50, 24:52 Extruding with QMesh 8:11 Flip Faces 9:44 Copy and Move polygosn, Move with Qmesh, Applying different polygroup colors with QMesh 10:54 Controling the snap on QMesh 12:45 Bridge edge/holes 14:39
Hide player controls
Hide resume playing