#realflow #реалфолу #maya #splash #брызги #колесо n this video for 3ds max we'll finalize the Tire in a puddle scene. We'll start working in Realflow to find the best compromise between amount of particles and simulation time. Then we'll start preparing a basic lighting and rendering setup for the scene set in 3ds max, and we'll assign some materials to the tire, and the ground using the Arch&Design for Mental ray. Then we'll be back in Realflow
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