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Let's play Half-Life... UPSIDE DOWN (Part I)

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A whole new perspective to enjoy Half-Life all over again. Dedicated to ILoveFPS1 The maps are not flipped. Only upside down view and reverse gravity. A big thanks to YaLTeR for modding the physical ability to walk and jump in the ceiling. sv_gravity -800;cl_pitchup 270;cl_pitchdown -90;m_yaw Since the view is upside down a few physics behave like I'm upside down or reversed. That's why I'm clumsy on ladders and doors open against me. The “drop“ down to the .357 Magnum is too high to reach with a 99dmg boost. Making it the first impossible obstacle. Everything was made with default server settings except the testchamber sample boost that used 100aa to curve into another slope. Which I still believe is possible on default settings. Outro dedicated to coolkid. Music: A*Teens - Upside Down

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