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Space Sim in Unreal Engine 4 - Planet Tech - RuntimeMeshComponent

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Let’s get some more polygons on those planets! :D Need a scalable tech which will allow easy LOD transitions and generation. Currently reading: Started exploring currently available tech. to do some “programmatic-modelling“. RuntimeMeshComponent looks really interesting ! I noticed some shading issue in some situations, i might have overlooked some settings. :p

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